![]() ![]() ![]() Step 5: Right click on your split window and hit "Edit Layout". Step 4: Open Livesplit, right click the window that pops up and hit "Edit Splits" Make sure you only have 4 splits. Step 3: Download the SCP: CB autosplitter script ->. Gamma slider works the way it should now (not just increasing brightness).Step 1: Download v0.9.3 of Containment Breach from here ->.SCP-939's attack animation doesn't "glitch" anymore when running away from it.Removed the "drawportal" from the door leading to SCP-860 to get rid of the crashes caused by it on some computers.Fixed a bug in SCP-970 which made it possible to duplicate items.Now only room models that are used in the generated map are loaded.The "shared prop model" system added in 1.0.6 is now implemented in all rooms.Room-specific ambient sounds are re-enabled.Some optimization to the way NPCs are animated FPS doesn't drop as drastically when.The SCPs that can "teleport" from waypoint to another (such as 173) can no longer teleport to waypoints next to the player, so 173 shouldn't pop up from nowhere anymore.Some changes to the maintenance tunnel.A new room in the pocket dimension - replaces the room with the floating clouds of smoke.Of them chase the player more actively instead of wandering around randomly. Keter: permadeath and more aggressive SCPs higher spawnrates and some.Euclid: you can only save at computer- and security monitors.Safe: basically the same as the old Euclid-mode.Some additions from the Box of Horrors mod:.Fixed some texture bugs in SCP-106's containment chamber and room2sroom.Fixed a bug in the SCP-1074 room that prevented the event from ending properly.Fixed a bug that caused the longer view distance to stay after dropping the night vision goggles or equipping a gas mask or SCP-178 while wearing the NVG.Removed a wall blocking the way to SCP-035's containment chamber and fixed some bugs in 035's animation.The guard at the balcony in the intro now shoots you if you don't go into the containment chamber.Failing to load a sound now only displays an error message in the console instead of crashing the game.Fixed a bug in security cameras which caused a ton of MAVs.Failing to load a sound effect adds an error message in the debug console instead of crashing the game immediately.Fixed a bug in 1074's room that prevented the event from ending properly.The longer view distance when wearing night vision goggles no longer stays after dropping the goggles or equipping SCP-178 or a gas mask while wearing the NVG.Fixed a bug that caused doorways leading into nothing to be generated in the Entrance Zone.Removed a wall blocking the way to SCP-035's chamber.Vision doesn't turn black when equipping 178 or a gas mask.Exiting the forest now works properly, you won't end up at the same side of the door that you entered the forest from.SCP-178's effect doesn't remain after death.Old death messages don't appear in the menu anymore.Player doesn't get stuck in the hole in the new pocket dimension room.Fixed crashes related to security cameras.The game can load up to ten tempsounds instead of just one.079 sounds no longer play during the intro sequence.INI files are loaded only once and kept in memory.Fixed the camera spinning when looking at a monitor.Fixed the camera spinning out of control when you unpause the game.Fixed scientist using the classd texture after the intro sequence.Fixed room2nuke elevator teleporting you to the void.Fixed the player being permanently stuck after the 1074 event.Fixed 1074's texture not changing when you wear 714.Room collisions are double-sided now, so NPCs can't go through the invisible sides of walls.Fixed a bug with GetMeshExtents (comparison between X and Y instead of Y and Y).SCP-106's room won't disappear while you're in it anymore.Fixed 106 killing you instantly in the PD.Sprinting exhaustion noises don't play if the sprint key is not pressed.Changed elevator messages so players will know they don't have to spam the button.Fixed SCP-860-1 and maintenance tunnels not saving. ![]()
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